NCSU Libraries Game Lab

NCSU Game LabContact: David Woodbury (david_woodbury@ncsu.edu)

This dedicated space overlooking the main atrium of the James B. Hunt Jr. Library features a wide expanse of glass walls, a single large video display wall, and flexible seating. Located adjacent to the Learning Commons, the Game Lab supports the game design programs such as those in in the College of Engineering and in the College of Design. The space is also intended to be used for recreational game play and presentations.

Related:
Project page
Video about Hunt Library video game “NOL”
Video about Hunt Library video game interview


Date Opened

2013

Square Footage

400 square feet

Capacity

20 people

New Construction?

Yes

Services

The space is designed to accommodate scheduled uses by classes as well as open use for recreation and research. The flexible furniture and the pre-programmed room arrangements allow for a quick transition between the two functions. Games and game controllers are available for checkout from the nearby service point. On-call staff are trained to assist with setup and troubleshooting of the space. The library also provides companion spaces that support game development with high end computer workstations and flexible ways to store projects that can be accessed within the Game Lab.

Technology

The space has advanced technology with a focus on its 21 foot wide, 80-unit Christie MicroTile video wall which provides over 1000 sq ft of super high resolution surface that can display windowed content in a multitude of ways. In addition to many current and vintage game consoles, there are connections to a game server, and capabilities to stream video and other cloud-based gaming content. Students can plug in their own consoles or custom-built gaming machines to play them on the main wall. The space also includes three game carts for smaller group gaming and multiplayer gaming. Speakers for 5.1 surround sound and secure audio channels for up to four sources via wireless headphones are included. The center of the room has a touch panel “command center” that can control all the displays. The room is surrounded by smart glass that can frost at the touch of a button.

Access

Bookable

Support Services

Low

Space Ownership

Single Institution

Atmosphere

Informal

Flexibility

Moderate (moveable furniture)

Enclosure

Enclosed

Furnishings & Equipment

  • Christie MicroTiles display wall (80 tiles, 7337 pixels horizontal x 1720 pixels vertical, 12.6 Megapixels); touch-enabled for up to 20 simultaneous touches
  • Custom-built 8-foot gaming bridge console with 20” AMX Modero X touch panel for room control; includes 10-watt USB power, 20-amp power outlets, HDMI and analog video inputs
  • Sennheiser K-Array 5.1 Surround Sound system with BiAmp AudiaFlex audio processing
  • House-built game server with dual NVIDIA GTX 690 graphics cards, overclocked Intel i7 quad-core processor, 256GB SSD, 32GB memory, 10Ge Ethernet, liquid cooling
  • Mac Pro game and visualization server
  • Fixed Consoles: XBOX 360, PS3, Wii
  • Samsung Blu-Ray disc player
  • AppleTV
  • Cisco Digital Media Player
  • Vista Spyder Video Wall Processor
  • Extron XTP Crosspoint matrix switcher
  • 3 mobile game carts with XBOX, PS3, Wii
  • Embody ergonomic chair and three-section sofa

Design Credit

Snohetta/Sextant/NCSU Libraries